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Game UXUI Fundamentals — Tháng 10/2026

Course starts

The course starts on 23 October 2026

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#WHO IT'S FOR

Who is this course for?

No hand-drawing skills required. Just basic Figma knowledge and a passion for game UI.

Tool: FIGMA
GAME UI / UX 04 PROFILES
  • Graphic Designer

    You work in the creative industry and want to expand your skills into professional game interface design.

  • Product Designer, UI/UX Designer

    You have a product design background and want to move into game UI — a booming market.

  • Game Artist

    You come from a different field but are passionate about games and want to start a career in game UI design.

  • Graphic Design Student

    You're studying design and want to dive into game UI to stand out in your graduation portfolio.

#CURRICULUM

Course Syllabus.

Stage 01

Fundamentals & Wireframing

Week 01 — 04

Understand the visual language of game UI and build your first screen skeletons.

Week 01

Introduction to Game UI/UX, Styles & Moodboard

Explore the visual language of game interfaces and build your first moodboard.

Week 02

Setup Frames, Wireframing a Game MVP (1)

Set up your Figma environment and wireframe your first game screen.

Week 03

Wireframing a Game MVP (2)

Continue building your game MVP with advanced wireframing techniques and flows.

Week 04

Wireframing a Game MVP (3)

Complete the wireframe flow, validate usability, and prepare it for visual design.

Illustration from Thu Ha's assignment, class K01
Stage 02

Design System

Week 05 — 08

Own a type, color, icon and button system you can reuse on every screen.

Week 05

Game Design System: PC Layout & Typography

Build a scalable type system and layout grid for PC game interfaces.

Week 06

Game Design System: Colors, Gradients & Backgrounds

Develop a consistent color palette with gradients and atmospheric backgrounds.

Week 07

Game Design System: Icons

Design a clear, consistent, and reusable icon library for game interfaces.

Week 08

Game Design System: Buttons

Build a button system with complete interaction states and visual feedback.

Illustration from Thu Ha's assignment, class K01
Stage 03

In-Game Screens

Week 09 — 12

Build the full HUD, overlay, modal and settings set the way AAA games do.

Week 09

Main Menu & Player HUD

Build status bars, minimaps, skill bars, and crosshair systems used in AAA games.

Week 10

Overlay: Inventory, Pause & Loading Screens

Design a complete set of overlay screens with smooth transition effects.

Week 11

Modals & Popups

Create confirmation dialogs, tooltips, and popup systems that feel native to games.

Week 12

Equipment & Settings

Design an equipment selection interface and an accessible settings panel.

Illustration from Thu Ha's assignment, class K01
Stage 04

Prototype & Portfolio

Week 13 — 15

Package everything as a case study and get interview-ready.

Week 13

Prototyping & Portfolio Presentation

Bring your game UI to life with Figma prototyping and present your work.

Week 14

Portfolio Presentation (2)

Refine, iterate, and present a production-ready portfolio piece.

Week 15

Tips / Tricks / Interview Prep (Bonus)

Industry secrets, freelancing tips, and how to land your first game UI job.

Illustration from Thu Ha's assignment, class K01

#What you get

What do you get?

  1. Unlimited 1:1 feedback from the instructor at any time throughout the course.

  2. Lifetime feedback for alumni on any future game project.

  3. A private Discord server exclusively for students, with extracurricular activities that offer opportunities to practise Game UI and create portfolio-ready projects.

  4. Lifetime access to design resources in the Discord channel.

  5. Lifetime access to recorded lessons.

  6. Free support upgrading to a Figma Education account.

  7. Finish the course with a high-quality game showcase project for your portfolio, in any game genre you choose.

  8. Receive a certificate of completion after finishing approximately 70% or more of the assignments, with a credential you can add to LinkedIn.

Alice's Bad Dreams

Thu Ha

Cohort K01

5.0

I really enjoyed the course because the guidance was highly practical and easy to apply in a professional game studio production environment. I learned everything from the fundamentals, idea development, file setup, and design through to handing over a complete game file, making it easy to apply directly to my current work. Thalia is fun, lovely, enthusiastic in guiding and following up with students, and gave me fresh perspectives on Game UI design. Highly recommended <3 !

Neo Royale

Quốc Khánh

Cohort K01

5.0

Before taking the course, I already had a foundation in UI/UX, but when I transitioned into Game UI/UX, there were still many things I was unclear about, especially the design mindset and the practical expectations of the game industry. Through the course, I gained a much clearer understanding of the scope of a Game UI/UX Designer's work, how to approach game flows and UI visuals, and how to observe and analyse UI in games. What I appreciated most was the insight drawn from real-world experience. The knowledge was highly relevant to actual professional work rather than being purely theoretical. Thalia was also incredibly dedicated and always willing to provide 1:1 guidance whenever I ran into difficulties. This is an exceptionally high-quality course. Thank you so much, Thalia ❤️

Revival Dream

Duy Khanh

Cohort K01

5.0

This is a truly high-quality course. You learn the foundations of Game UI/UX from A to Z. The instructor is dedicated, highly skilled, and always enthusiastic about helping students in every situation. Beyond design knowledge, the course also offers insight into careers, working environments, and the wider game industry. The student community is very active as well, with lots of potential to keep growing in the future.

Lost Definition

Tuấn

Cohort K01

5.0

Thao is incredibly dedicated and she has "Kenbunshoku Haki of Mihawk". She can easily deeply immerses herself in correcting homework, and sometimes, just a few minor changes/recommendations from her can make a huge difference. Our class is K01, the very first batch or in other words, we jokingly call ourselves "lớp chuột bạch" :)) We've had quite a few memories together. We experienced a 2-week break and 2 power cuts, but none of that can kill our vibe. To me, witnessing everyone's progress has been truly inspiring. Having 1 class per week is a good tempo I think, bc there's a lot of knowledge for beginners to absorb. Arigatouuu~ Thao-sensei, for everything you've shared! Wishing Gamegabyte continued growth and success! P/s: A quick tip for y'all: if you guys don't know anything about Figma yet, give it a try befo class. It will help you a lot!

Children of the Eclipse

Alex Nguyen

Cohort K02

5.0

The student's course reflection is being updated.

Evergove

Xuân Vi

Cohort K01

5.0

Game UXUI Fundamentals by Gamegabyte Masterclass and Thalia Tran has been a wonderful course for me. The content is highly useful and practical, the instructor is exceptionally dedicated and passionate, and the price is very reasonable. I have recommended the course to many friends and sincerely hope she will open an advanced class so I can continue updating my knowledge.

Enroll

Enroll In The Course Today.

Pay tuition once and every line on the docket is yours — no upgrade tier, no hidden fees, no upsell.

Video lessons, resources and the right to keep asking for feedback are for life: the course ends, your access does not.

#QUESTIONS

Frequently Asked Questions.

Everything you need to know about our platform and courses.

CONTACT SUPPORT →
Is this course suitable for complete beginners?

Yes. The course is suitable for complete beginners and does not require any hand-drawing skills. In terms of tools, you need basic Figma knowledge because all practical exercises are completed in Figma. If you have never used Figma before, download it and spend a little time trying the basic controls before the course; that will be enough to get started.

Is there a discount for group registrations?

Yes. Groups of 2 receive 5% off per student, while groups of 3 or more receive 15% off per student.

Do I get a certificate after finishing?

Yes. Students who complete the course (at least 70% of assignments) receive a Certificate of Completion signed by mentor Thalia Tran. Each student receives a unique certificate link that can be added to and displayed directly on LinkedIn.

How long do I have access to the materials?

You get lifetime access to the video lessons and course materials.

Is there a private community for students?

Yes, students join a private Discord community exclusively for course members.

Can I pay in installments?

Yes, please contact our support team to arrange a payment plan that works for you.

If I have to pause before finishing, can I defer my enrollment?

No. Please enroll only when you are confident that you can arrange the necessary time. Each cohort has limited slots, and the next intake opens only after four months; deferring would affect places for students who want to join both the current and following cohorts. In this situation, I will support you with one-on-one assignment feedback on your own timeline, without requiring you to attend the live classes.

What is the refund policy?

If you are not satisfied with the course, you can receive a 100% tuition refund after attending the first two classes. From the third class onward, the refund will be calculated proportionally based on the number of remaining classes.

#CONTACT

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