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#Case Study

Alice's Bad Dreams

Student Thu Ha
Class K01
Tool Figma

#Overview

Project Overview

Alice's Bad Dreams reimagines Wonderland as a horror RPG. Thu Ha's 11-screen wireframe flow covers the full player loop: a hand-illustrated title screen, day/night HUD variants, a dialogue system, NPC trading at the Mad Hatter's shop, and an inventory where consumables trade Sanity for stat buffs — a small risk/reward system layered on top of standard item design.

Main Menu HUD Dialogue NPC Trading Inventory Systems

Hi-fi Mockups By The Student

10 Screens

Dialogue
Dialogue
HUD Night 1
HUD Night 1
HUD Night
HUD Night
Inventory
Inventory
Main menu 1
Main menu 1
Main menu
Main menu
NPC trading
NPC trading
Result 1
Result 1
Result
Result
Skill
Skill

Credits

Student Thu Ha
Class K01
Course Game UXUI Fundamentals
Mentor Thalia Tran

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  1. Ngọc Ánh K01

    • Hi-fi Mockup
    • Battler
    • HUD Design
    • Title Screen
    • Mode Select
    • Event Popup
    • Display Settings
    • Audio Settings
    • Control Settings
    • Dialogue
    • Speech Interface
    • Dialogue Choice
    • Language Settings
    • Inventory
    • Character Select
    • Character Details
    • Character Select — Party
    • Character Select — Lineup
    • Options Menu
    • Victory
    • Defeat
    • Battle HUD
    • Level Complete

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